| Year |
2012 |
| Designers |
Jens Drögemüller, Helge Ostertag |
| Artists |
Dennis Lohausen |
| Publishers |
Swan Panasia Co., Ltd., Devir, Z-Man Games, Filosofia Éditions, HomoLudicus, Capstone Games, Bard Centrum Gier, MINDOK, Zvezda, Gémklub, White Goblin Games, Cranio Creations, Feuerland Spiele, FunBox Jogos, Mandala Jogos, テンデイズゲームズ (TendaysGames) |
| Players |
2–5 |
| Time |
60–150 min |
| Status |
Owned |
| BGG Rating |
8.0 |
| Categories |
Economic, Civilization, Territory Building, Fantasy |
| Mechanics |
Chaining, Income, Variable Player Powers, Victory Points as a Resource, End Game Bonuses, Hexagon Grid, Network and Route Building, Variable Set-up, Turn Order: Pass Order, Increase Value of Unchosen Resources, Tech Trees / Tech Tracks |
| BGG Rank |
35 |
| Complexity |
3.97 / 5 |
| Language |
No necessary in-game text |
My BGG Comment
2-5 players. Still one of my favorite games all these years later. I love the playing material and the income mechanism. The interaction with others through trade houses and power points is elegant. I don't get to play as often as I'd like though because it can happen that somebody who messes up in a turn and has few actions he can do has to sit and wait for 20-30 minutes while the others finish that round. The follow up Gaia Project is also worth a look.
In Lists
Owned Expansions