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Description from the publisher: Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within. Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact. Do you dare enter the Mansions of Madness?
| Year | 2011 |
|---|---|
| Designers | Corey Konieczka |
| Artists | Henning Ludvigsen, Christopher Burdett, Anders Finér |
| Publishers | Edge Entertainment, Fantasy Flight Games, Heidelberger Spieleverlag, Wargames Club Publishing, Arclight Games, Galakta, Stratelibri |
| Players | 2–5 |
| Time | 120–180 min |
| Status | Previously owned |
| BGG Rating | 7.2 |
| Categories | Fantasy, Exploration, Fighting, Horror, Adventure, Miniatures, Puzzle, Murder / Mystery |
| Mechanics | Dice Rolling, Hand Management, Modular Board, Team-Based Game, Variable Player Powers, Area Movement, Pick-up and Deliver, Scenario / Mission / Campaign Game, Role Playing |
| BGG Rank | 624 |
| Complexity | 3.24 / 5 |
| Language | Extensive use of text - massive conversion needed to be playable |
| Date | Location | Duration | Qty | Players | Scores | Winner | |
|---|---|---|---|---|---|---|---|
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2010-10-24 | – | 1 | – | – | – |
My BGG Comment
This is not second edition about which I hear good things. This had no app and needed a dedicated GM.