| Year |
2024 |
| Designers |
Kristian Amundsen Østby, Eilif Svensson |
| Artists |
Yan Moussu, Peter Bartels |
| Publishers |
Galakta, Arrakis Games, Lavka Games, HUCH!, Game Harbor, テンデイズゲームズ (TendaysGames), GateOnGames, Ludofun, Aporta Games, DSV Games, IFROM Games |
| Players |
1–4 |
| Time |
45–90 min |
| Status |
Owned |
| BGG Rating |
7.8 |
| Categories |
Dice, City Building, Farming, Nautical |
| Mechanics |
Dice Rolling, Set Collection, Income, Tile Placement, Open Drafting, Variable Player Powers, End Game Bonuses, Variable Set-up, Worker Placement, Worker Placement with Dice Workers |
| BGG Rank |
995 |
| Complexity |
3.03 / 5 |
| Language |
No necessary in-game text |
My BGG Comment
Played at SPIEL 2024. Played a demo and a solo so far. I am not sure I want to play this multiplayer. It wasn't bad but also not really interactive. The demo game clearly demonstrated this. Mostly it's getting things before someone else does or drafting a die that someone else might have wanted. That is interaction but on the lower end of the scale and then it becomes prone to AP. As a solo it has a few nice puzzly elements on how to place which die just so to optimize resources and buildings. I like to take my time thinking about such things. I generally like the building up of your board that gradually makes every die you place more valuable. This gives the 3 rounds of the game a good ark.
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