Kokeshi

Kokeshi BGG ↗

Kokeshi · English edition · (2026)

Your rating: 7.0

My BGG Comment

2026 After 2 games. This is a game of building up custom tracks and combo-ing between them when activating them on your turn. The tiles may look like dominoes from afar but they are not. Neither are they Mahjongg tiles. I bought this for the solo but so far I am not sure if I am playing things right. I definitely made mistakes in my first game. The solo bot seems to put up a high tempo in gaining recognition tiles for the tracks. And once it has gained a tile for a track, the player cannot gain one. Once 5 recognitions are gained by a player, the game is over. There are 5 track recognitions to gain and 4 animal figure recognitions. The bot is super fast: the second or third time a player activates a track and gains a tile during that turn, the bot will gain the recognition for that track. And once the bot has it, the player who needs to have at least 4 tiles to gain a recognition on a track, can no longer get one. What I am unsure about is wether the actual tracks and combos are going to be satisfying to build up in a solo. The only actual combo-ing I see is going up the animal tracks. I have a lot of doubts about multiplayer. The variety of tiles and actions on them seems low to me. But I have no intention of putting multiplayer to the test anyway. Rating: 7

In Lists

  • 2026: Yashima's Game Diary
    This is a game of building up custom tracks and combo-ing between them when activating them on your turn. The tiles may look like dominoes from afar but they are not. Neither are they Mahjongg tiles. I bought this for the solo but so far I am not sure if I am playing things right. I definitely made mistakes in my first game. The solo bot seems to put up a high tempo in gaining recognition tiles for the tracks. And once it has gained a tile for a track, the player cannot gain one. Once 5 recognitions are gained by a player, the game is over. There are 5 track recognitions to gain and 4 animal figure recognitions. The bot is super fast: the second or third time a player activates a track and gains a tile during that turn, the bot will gain the recognition for that track. And once the bot has it, the player who needs to have at least 4 tiles to gain a recognition on a track, can no longer get one. What I am unsure about is wether the actual tracks and combos are going to be satisfying to build up in a solo. The only actual combo-ing I see is going up the animal tracks. I have a lot of doubts about multiplayer. The variety of tiles and actions on them seems low to me. But I have no intention of putting multiplayer to the test anyway. * Player Count: 1 * My current rating: a very provisionary one * Total Lifetime Plays: 2 * Rules Retention: Probably good enough. The solo could be explained better. The rules make it needlessly opaque. * Keeper: Probably. Building up custom tracks is a bit unique and the solo might still grow on me. * Recommended: Fans of tracks or fans of painted Japanese dolls (the theme is paper-thin however) * Competition: Let's Go to Japan (theme), Mahjongg (clickety clackety tiles), Planet Unknown (combo-y tracks?) (I will need to revise this entry when I have played more)
  • My Solo Games

BGG Game Details

Year 2026
Designers Igor Knop, André Teruya
Artists Ellie Horie
Publishers Galápagos Jogos, Ludofun, Grand Gamers Guild
Players 1–4
Time 30–45 min
Status Owned
BGG Rating 7.1
Categories Industry / Manufacturing, Puzzle
Mechanics Track Movement, Square Grid, Tile Placement, Open Drafting, Pattern Building
BGG Rank 7395
Complexity 1.89 / 5
Language No necessary in-game text

Extended Game Annotations

Play History

Date Location Duration Qty Players Scores Winner
Kokeshi 2026-03-03 At home – 1 Bot 🤖, Yashima 41.00, 87.00 87.00
Kokeshi 2026-03-03 At home – 1 Bot 🤖, Yashima 45.00, 101.00 101.00

Add to list

Manage genres

Manage themes