Hispania · English/Spanish edition · (2024)
Your rating:
As a sequel to Tetrarchia, it is of course quite similar. But this time the opposing armies are not “babarians” coming from the borders to attack the Roman empire, but the Romans are attempting to conquer Hispania and the locals are fighting back. Rating 8.5 There are a bunch of newish mechanics: * Roads allow for faster travel * Fleets move with the transported general * Rebellion stacks up to 3 height and so do my own garrisons * Garrisons defend against attacking armies (at least a little) * Armies stick to their own province until it is secured (movement priorities are no longer on the board, it is easy to handle though) * You can spend money (actions) to make your own attack stronger * You can spend money to uproot a garrison again * After each round one rebel token is put on a track counting the years of attrition Overall this got me thinking. The Roman conquest of Hispania took 200 years. I imagined living in a place that is slowly being taken over like that. It seemed quite awful overall and it made me feel like I was playing the antagonist in this game. I never had such thoughts playing Tetrarchia. Despite feeling like the bad guy, I enjoyed the game quite a bit. Sufficiently different from Tetrarchia to keep both boxes on my shelves. They are tiny for the amount of game they provide. If you missed out on one of them, I would still say no need to “have” to hunt down the 2nd one--unless you really really love the one you have and absolutely need more. They aren’t that different. I think I’d recommend Hispania over Tetrarchia (after 1 game of Hispania) because I think this is a good evolution that improves on some of the mechanisms in Tetrarchia by putting the game on a timer for example. 2026 After 4 plays. When I saw that Tetrarchia was getting a sequel of sorts, I had to back it. I enjoy both games quite a bit. I have not played either as anything but a solo. I feel they are too small and quick to play with more players. There are some significant changes from Tetrarchia and I think I will need to play both back to back to really appreciate the differences. Hispania may currently be the one I favor. I really like the roads setup as that varies gameplay even more than the random setup. Rating 7.5
| Year | 2024 |
|---|---|
| Designers | Miguel Marqués |
| Artists | Paco Arenas, Miguel Marqués |
| Publishers | Giochix.it, Schwerkraft-Verlag, Draco Ideas |
| Players | 1–4 |
| Time | 30–60 min |
| Status | Owned |
| BGG Rating | 7.9 |
| Categories | Ancient, Wargame |
| Mechanics | Dice Rolling, Action Points, Point to Point Movement, Cooperative Game, Simulation, Solo / Solitaire Game |
| BGG Rank | 5933 |
| Complexity | 2.27 / 5 |
| Language | No necessary in-game text |
| Segmentation | KEEPER |
|---|---|
| Box size | M |
| My category | Ancient |
| My mechanic | Action Points |
| Date | Location | Duration | Qty | Players | Scores | Winner | |
|---|---|---|---|---|---|---|---|
|
|
2026-01-16 | At home | – | 1 | Yashima | – | |
|
|
2026-01-14 | At home | – | 1 | Yashima | – | |
|
|
2026-01-11 | At home | – | 1 | Yashima | – | |
|
|
2024-12-05 | At home | – | 1 | Yashima | – |