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In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room - and what are you going to feed all the little rug rats? The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy. Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. The winner is the player with the most Victory Points from the Improvements made on his farm. -description originally from BoardgameNews
| Year | 2007 |
|---|---|
| Designers | Uwe Rosenberg |
| Artists | Klemens Franz |
| Publishers | 999 Games, Hobby World, Korea Boardgames, Swan Panasia Co., Ltd., Devir, Hobby Japan, Lacerta, Smart Ltd, Z-Man Games, Brain Games, Compaya.hu: Gamer Café Kft., Filosofia Éditions, HomoLudicus, MINDOK, Stratelibri, Ystari Games, Lookout Games |
| Players | 1–5 |
| Time | 30–150 min |
| Status | Played or rated only |
| BGG Rating | 7.8 |
| Categories | Economic, Animals, Farming |
| Mechanics | Enclosure, Solo / Solitaire Game, Increase Value of Unchosen Resources, Closed Drafting, Worker Placement, Turn Order: Claim Action, Automatic Resource Growth |
| BGG Rank | 64 |
| Complexity | 3.64 / 5 |
| Language | Extensive use of text - massive conversion needed to be playable |
| Date | Location | Duration | Qty | Players | Scores | Winner | |
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2010-04-13 | – | 1 | – | – | – |
My BGG Comment
What a frustrating game. Even in solo-mode I haven't managed to win. And not for lack of trying (5 times in a row or so). Even more frustrating when playing with other people - it really proves that you can't have everything. Great game, I like complex games but this one is above me. Wish it was also available on Android (it is on iOS).