| Year | 2025 |
|---|---|
| Designers | Gary Kacmarcik |
| Artists | Immanuel Casto, Rokkakudō DADA (六角堂DADA), Gary Kacmarcik |
| Publishers | Studio Supernova, (Web published), HeidelBÄR Games, リゴレ (rigoler) |
| Players | 2–4 |
| Time | 60 min |
| Status | Owned |
| BGG Rating | 7.2 |
| Categories | Economic, Trains, Transportation |
| Mechanics | Hand Management, Network and Route Building, Point to Point Movement, Pick-up and Deliver |
| BGG Rank | 5486 |
| Complexity | 2.58 / 5 |
| Language | No necessary in-game text |
| Segmentation | HMF |
|---|---|
| My category | Trains |
| My mechanic | Pick-up and Deliver |
| My Genre | Networks & Routes |
| Theme | Transport |
| Date | Location | Duration | Qty | Players | Scores | Winner | |
|---|---|---|---|---|---|---|---|
|
|
2025-11-15 | At home | – | 1 | Jan, Pascal, Yashima | 67.00, 72.00, 49.00 | 72.00 |
|
|
2025-07-25 | At home | – | 1 | Yashima, Yashimii 🤖 | 53.00, 61.00 | 61.00 |
My BGG Comment
Kind-of a train game set in Tokyo where you have limited types of actions to build up the transportation and shopping network to build up the most sets of satisfied customers of various types to get the most points. Small rule-set and a bigger game with an interactive shared space on the map. Have yet to play real multiplayer. (No solo mode only 2 handed learning games)