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In Lovelace & Babbage, players adopt the roles of 19th-century computing pioneers including Ada Lovelace and Charles Babbage. Each player has their own unique abilities and subroutines, providing asymmetric gameplay and new challenges. Programming an early mechanical engine, players complete tasks for famous 19th-century patrons who award influence in areas such as art, science, and engineering. Turns take place in real-time with players competing over a mix of personal and shared goals as they all program the engine simultaneously. Speed and accuracy are both rewarded, so different play styles and levels of ability can all succeed.
| Year | 2019 |
|---|---|
| Designers | Scott Almes |
| Artists | Heiko Günther, Kwanchai Moriya |
| Publishers | Artana |
| Players | 2–4 |
| Time | 15–30 min |
| Status | Previously owned |
| BGG Rating | 6.6 |
| Categories | Number, Industry / Manufacturing, Real-time, Math |
| Mechanics | Push Your Luck, Set Collection, Variable Player Powers, Pattern Building, Action Queue, Real-Time |
| BGG Rank | 5335 |
| Complexity | 2.33 / 5 |
| Language | No necessary in-game text |
| Date | Location | Duration | Qty | Players | Scores | Winner | |
|---|---|---|---|---|---|---|---|
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2019-11-02 | – | 1 | – | – | – |
My BGG Comment
KS. I backed because... Ada Lovelace. How could I not? But it turns out this is way less Robo Ralley and much more juggling numbers in my head. Imagine doing this against others under pressure to be first to write your program? Update: played a 4 player game. I suck at doing numbers in my head. Everyone else seemed to enjoy themselves though. I was lucky we didn't play with the timer or I would have had zero points. I was on step 1 or 2 when two of the others were finished. Every single round. So for some people this might be a great/fun game. Not for me I hate games that run on a timer and even if your time doesn't run out... going last always is bad and also it's no fun seeing everyone wait for you to finish your program.