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Dawn of Peacemakers is an evolving board game with a continuing campaign. Players take roles of adventurers attempting to quell the hostilities between two warring sides. You will have to trust and cooperate with your fellow players in order to reach a more peaceful conclusion. The game consists of a number of scenarios which form an exciting story driven campaign. There are multiple secrets and surprises in the box to be unveiled in certain points of the story. This way each game is radically different from the last and no two games feel the same. However, none of the game’s components are destroyed or altered so you can replay any scenario as many times as you like. Dawn of Peacemakers is set in Daimyria, the same world as both the original Dale of Merchants and Dale of Merchants 2. Although it takes place almost one thousand years before those games, you’ll be able to spot many familiar animalfolks. Are you ready to dive into the exciting world of Daimyria? Players use cards to influence different sides of the ongoing war. Armies and player-controlled adventurers are represented with highly detailed plastic miniatures on a beautifully illustrated game board. All scenarios have their unique map which is built using modular terrain tiles.
| Year | 2018 |
|---|---|
| Designers | Sami Laakso |
| Artists | Sami Laakso |
| Publishers | Snowdale Design |
| Players | 1–4 |
| Time | 60–120 min |
| Status | Played or rated only |
| BGG Rating | 7.1 |
| Categories | Medieval, Animals, Fantasy, Adventure, Wargame, Miniatures |
| Mechanics | Dice Rolling, Hand Management, Simultaneous Action Selection, Modular Board, Grid Movement, Cooperative Game, Scenario / Mission / Campaign Game, Action Queue, Command Cards |
| BGG Rank | 6237 |
| Complexity | 3.06 / 5 |
| Language | Extensive use of text - massive conversion needed to be playable |
| Date | Location | Duration | Qty | Players | Scores | Winner | |
|---|---|---|---|---|---|---|---|
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2018-10-26 | – | 1 | Yashima | – |
My BGG Comment
Played @ SPIEL 2018, legacy/campaign style game, fascinating premise: stopping fights. Cute animals do not make for a good game. Maybe it is just the intro scenario we played at the fair but it feels like the AI is running the game and the players can barely do anything. One player poisoned the stronger faction twice and that was basically all we did while the scenario lasted at least 40 minutes. The materials are pretty and maybe it gets more complex in the campaign but while the idea of creating peace instead of fighting seems insteresting it is nothing more than a thematic gimmick that makes for bad gameplay.