Your rating:
2-8 players, who knew that programming robots to move across factory floors with moving parts could lead to such fun and chaos. Adore this game and have a lot of nostalgia for it. Why are there so few games using programmed movement like this?
| Year | 2010 |
|---|---|
| Designers | Richard Garfield, Paul Sottosanti |
| Artists | Franz Vohwinkel, Peter Bergting, Bob Carasca, Phil Foglio, Daniel Gelon, Jennifer Lathrop, Peter Whitley |
| Publishers | 999 Games, AMIGO, ADC Blackfire Entertainment, Avalon Hill, Hasbro, Play Factory, Wizards of the Coast |
| Players | 2–8 |
| Time | 45–120 min |
| Status | Previously owned |
| BGG Rating | 7.0 |
| Categories | Science Fiction, Miniatures, Maze, Racing |
| Mechanics | Simultaneous Action Selection, Race, Modular Board, Grid Movement, Scenario / Mission / Campaign Game, Bias, Action Queue, Programmed Movement, Lose a Turn |
| BGG Rank | 656 |
| Complexity | 2.43 / 5 |
| Language | Moderate in-game text - needs crib sheet or paste ups |
| Date | Location | Duration | Qty | Players | Scores | Winner | |
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2024-08-04 | At home | – | 1 | Loonix, MourningDragon, Uwe, Yashima | –, –, –, – | |
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2024-08-04 | At home | – | 1 | Loonix, MourningDragon, Uwe, Yashima | –, –, –, – | |
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2013-09-10 | – | 1 | – | – | – |