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Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box. The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver. Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn. If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped. The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round. The game ends when someone has won twice or one player is the last man standing. Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.
| Year | 2015 |
|---|---|
| Designers | Hisanori Hiraoka, Masato Uesugi |
| Artists | Paul Mafayon, Dimitri Chappuis, Igor Polouchine, Bastien Grivet, Masato Uesugi |
| Publishers | Portal Games, Hobby World, Reflexshop, Devir, Heidelberger Spieleverlag, Kaissa Chess & Games, Oink Games, IELLO, 2 Pionki, Geekach LLC, uplay.it edizioni, Rexhry, BoardM Factory, Lex Games, Bureau de Juegos, GoKids 玩樂小子, Redbox Editora (Redbox), I Was Game |
| Players | 2–4 |
| Time | 30 min |
| Status | Previously owned |
| BGG Rating | 6.5 |
| Categories | Card Game, Bluffing, Fantasy, Fighting |
| Mechanics | Push Your Luck, Betting and Bluffing, Memory, Player Elimination |
| BGG Rank | 1675 |
| Complexity | 1.24 / 5 |
| Language | Some necessary text - easily memorized or small crib sheet |
| Date | Location | Duration | Qty | Players | Scores | Winner | |
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2015-10-21 | – | 1 | – | – | – |
My BGG Comment
Played at Essen (2015) Quote: "Of course, this is the dragon which I am NOT putting in the dungeon, that's why I am blocking him with the dragon-killing lance!" Secretly laughs an evil-overlord-muhaha. "No, I totally didn't place two of the huge orcs in the dunegon and then removed the only piece of equipment that could have killed them, and then passed before you could." A fast, hilarious bluffing game for 2 to 4. We played with 3 and had lots of fun. There is a hero who wants to go into the dungeon, he's loaded with all kinds of equipment: the dragon killing lance, the goblet that will vanquish all foes with an even-numbered strength, and so on. Then there is the dungeon. Each turn a player has three options: pass, or draw a card and place it in the dungeon, or draw a card and place it in the blocked stack. But you can only block a card by taking a piece of the hero's equipment. A round ends when there is only one player who hasn't passed. This player has to enter the dungeon. Then the other players have fun showing the player which monsters are in the dungeon. Depending on his equipment the hero either emerges victorious or takes a wound. The game ends as soon as one player has successfully completed two dungeons (2 VP) or if only one player is left standing, because the second time a player takes a wound he is removed from the game.